Ue5 loads clients into a different map after certain period of time while on bad network settings.

Hello,

I have been working on a multiplayer fps game. To test the robustness of a lot of my systems, I have been observing how they behave with bad network emulation settings. What I have observed is that after a period of time, usually around 10 seconds, the player is removed from the current map and loaded into some random map on their own. Any idea what causes this?

Thank you in advance!