I downloaded the source version of Unreal Engine 5.3.2 from GitHub. I successfully built it using the make command, and individual components were also successfully compiled using the same make command, for example, make UnrealLightmass. However, I encounter a problem when creating a C++ project. When entering the root folder of the project, the console indicates that the Makefile is missing TARGETS such as
CrashReportClient-Linux-Shipping
CrashReportClientEditor-Linux-Shipping
ShaderCompileWorker
UnrealLightmass
EpicWebHelper-Linux-Shipping
UnrealFrontend
I can, of course, add them manually, but this needs to be done every time and it interferes with the normal creation of projects. I create about 15 - 20 or maybe more projects per day.
What could be the problem that these TARGETS are not generated when creating a project?