UE5 Legacy particle effect visibility

Hi, in UE5 how can I increase the visible range of legacy Cascade particle effects, for example the P_Explosion that comes in the starter content?

I am ‘shooting’ form an altitude in a plane and wanting to show an effect when the projectiles hit the ground, but unless the plane is near the ground the effect is not visible

I don’t think there’s a LOD thing going on there, it seems that the particle is just small :slight_smile:

Scale it up to 5 or 10.

ok, that is a thought, maybe I can scale it up based on distance from the player

Edit: Making the scale 10 times larger didn’t change anything regarding the visible distance

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