Hello, I am taking my first course in unreal, and we were instructed to compile a brush of 6 paint textures for the landscape. Initially, the textures worked fine, there was no overlapping error. However, as I replaced my two mountainous region textures, when I loaded back in, there was a massive missing texture ring on my map. As I tried to paint over it, nothing happened. I looked the issue up, found out about the wrap setting in the blueprint, and applied it. While it did fix my ability to paint on the missing texture, the missing texture was just replaced. I can blend my forest textures, and my sand textures, but if I try to blend any of the aforementioned four textures with the two new mountain textures, then the missing textures appear.
Fixed! I had made an error in my blueprint connecting nodes using rgba values instead of rgb.
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