UE5 Landscape rendering with RVT ( Runtime Virtual Texturing ) issue on PIE

I’m using Unreal engine 5 version 5.0 from epic git repository.
I’m looking into RVT with Virtual heightfield mesh.
So I’ve set the RVT on my landscape.
My landsced is bsed on world partition. I have 64 landscape streaming proxies.
But, It doesn’t work RVT rendering with landscape in play in editor env.
I’m not sure It’s because landscape with world partition.

PIE - Landscape rendering with RVT


PIE - this is virtual physical texture from redner-doc

EDITOR - Landscape rendering with RVT


EDITOR - this is virtual physical texture from redner-doc.

I hope Epic’s dev team go tesing this situation.

Please fix it.