As I open Landscape Mode,I can’t see my brush range,and the Landscape Material didn’t show either.Was the problem?Please Help
I don’t know was the setting make this mistake,maybe some setting I have changed?
As I open Landscape Mode,I can’t see my brush range,and the Landscape Material didn’t show either.Was the problem?Please Help
I don’t know was the setting make this mistake,maybe some setting I have changed?
Hi @Derolor ,
I’ve been looking around and found these possible solutions:
Level reload workaround
Fairly certain it’s an engine bug introduced into 5.1. You can bypass it by opening another level/map, if you don’t have a second, make one. Open up that second map then go back and reopen the one that has the landscape that you want to paint height or textures onto. Opening and closing the engine/project won’t fix it but reloading the level you want to paint in manually while having the project open does force the brushes to appear to allow painting. You will have to do this every time though, so it’s not a fix, but a workaround.
Post Process Volume translucency
The cursor for landscape will not render in the viewport while the Post Process Volume has Translucency set to Ray Tracing. Be sure to switch it to raster while editing a landscape:
Forum post with a possible fix
There’s also a discussion about a possible fix here:
Regarding the material not showing—could you share a bit more info? Which Unreal version are you on, and how do you have it set up? I’ll see if I can help with that.
Thanks for your answer,My UE version is UE5.4.4
I do as you said,and I also do as the forum post said.I make a new level,but it doesn’t work.
Even when I overwrote my project Settings with other project Settings(ElectricDreamsEnv), this problem still couldn’t be solved.
I suspect the cause of this problem is that I have enabled some plugins,But I don’t know if that’s the reason.
New discovery,this is also the case for my UE5.4.4 other projects now.Here’s another of my projects
UE5.6.1 Project behave normally