UE5 Landscape material painting is not working

Its my first time using Unreal Engine 5.
So i started by creating a simple basic landscape material nothing fancy just texture into layer blend into base color i saved it and applied the Landscape material to my landscape in the world outliner.
I created layer infos for all the used textures but now i cant paint the landscape for some reason.
When i try to paint a texture onto my landscape shaders will prepare for a while the landscape turns to a brownish color and after the shaders are done im back to basic dev texture.
Am i missing something? Im pretty sure i always created Landscape materials like this .

You’ve probably run out of texture space.

Just click on all your textures and, in the details, change sampler source from ‘texture asset’ to ‘shared: wrap’

:slight_smile:

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Oh yes forgot to mention that i did that too besides that i currently have less than 16 textures.
I just managed to fix it by creating a new project and copying all the files into it.
I dont understand why the material works now but oh well
thx for your help anyways :slight_smile:

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Hey !

I had the same problem and figured out how to fix it;

Simply select all the “LandscapeStreamingProxy” in the scene outliner and replace the default material by yours.

4 Likes

This really worked and i got out of a big trouble.

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Im using UE5.4.4 I got similar problem – when Im painting the landscape sometimes entire “proxy square” become painted on forever or becomes black or mirror-like-color and I cant erase it . Sometimes I have to load the entire level once again to see what is actually painted because it is not showed up in real time … Any suggestions ? :confused:

here is how it looks like :

End after reload the map it looks like this:


and when Im trying to paint more green it looks like this :