FXAA - On By Default rendering.
What i’ve tried: NoMipMap texture, Enable MipBias on my texture.
(followed this tutorial: [Unreal Engine] - Blurry Textures / Materials & Mipmaps [Fix] - YouTube to no avail)
How i replicate the issue: Start 3d movement default project, generate landscape with texture layer. Enable plugin for Landscape layering.
Discoveries: This does not seem to happen on a default UE4 project.
Additional info: I do have a strong pc, especially made for the making of games. The scene runs on 120 fps and seems to be pretty fluid. I tried with multiple different textures to no avail.
But the further the camera pans, the more grainy/flickery-blur the texture becomes. I’m suspecting the AA to be the culprit, but cannot seem to control anything properly…
Thanks in advance