UE5 - Landscape is Extremely Blurry/Grainy

FXAA - On By Default rendering.

What i’ve tried: NoMipMap texture, Enable MipBias on my texture.

(followed this tutorial: [Unreal Engine] - Blurry Textures / Materials & Mipmaps [Fix] - YouTube to no avail)

How i replicate the issue: Start 3d movement default project, generate landscape with texture layer. Enable plugin for Landscape layering.

Discoveries: This does not seem to happen on a default UE4 project.

Additional info: I do have a strong pc, especially made for the making of games. The scene runs on 120 fps and seems to be pretty fluid. I tried with multiple different textures to no avail.

But the further the camera pans, the more grainy/flickery-blur the texture becomes. I’m suspecting the AA to be the culprit, but cannot seem to control anything properly…

Thanks in advance

Turns out that this is the ‘default’ result of Anti Aliasing on textures without mipmaps.

The texture has to have MipMap enabled and the texture MUST be to the power of two in terms of size