UE5 Landscape Has Empty Bound

Hi there. So since I have an older GPU I disabled Lumen to get some decent fps.
Because of that I need to rebound light.
But If I place a landscape in a level that is “big” it gives me a map check error.
"Actor Landscape Has Empty Bounds.
And the same for InstancedFoliageActor, but I don’t even have any foliage in the level.
Never seen this error, also the docs page “related” to this doesn’t have this error.
This is a legit empty level, world partition enabled, default map, added 32x32 landscape with a snow material. And 1 mesh on each corner, so the world partition map makes more cells. That’s it.


Same problem here, I simply guessed it will resolve on its own over time since the LevelBounds volume was part of world composition and that I only use world partition now.
The warning doesn’t seem to cause any problem though.

There is definitely somehting buggy with Landscape Bounds.

I tried setting up Runtime Virtual Textures Volumes with Landscapes. When I click on Copy Bounds with the Landscape selected it doesn’t work. Sometimes it only covers half, sometimes the Volume is somewhere else and sometimes it even works. Can’t replicate what causes that behavior.

If running lumen then might be no issue. But I disabled it and I can’t rebuild my lighting because of the error.