ue5) JSON data to Data Table occured parse error

I created the following json file. I tried to create a data table from it, but a parsing error occurred. I changed UPaperSprite to FString in the Sprite path just in case, but the error still appears. Where should I fix?

{
"Name": "Bulgogi",
	"FoodSprite": "/Game/Asset/Food/bulgogi_Sprite.bulgogi_Sprite",
	"TileInfos": [
		{
			"Row": 1,
			"Col": 1,
			"Sprite": "/Game/Asset/Grocery/garlic_Sprite.garlic_Sprite"
		},
		{
			"Row": 1,
			"Col": 2,
			"Sprite": "/Game/Asset/Grocery/oil_Sprite.oil_Sprite"
		},
		{
			"Row": 1,
			"Col": 3,
			"Sprite": "/Game/Asset/Grocery/pepper_Sprite.pepper_Sprite"
		},
		{
			"Row": 2,
			"Col": 3,
			"Sprite": "/Game/Asset/Grocery/onion_Sprite.onion_Sprite"
		},
		{
			"Row": 2,
			"Col": 2,
			"Sprite": "/Game/Asset/Grocery/meat_Sprite.meat_Sprite"
		},
		{
			"Row": 2,
			"Col": 1,
			"Sprite": "/Game/Asset/Grocery/pepper_Sprite.pepper_Sprite"
		},
		{
			"Row": 3,
			"Col": 1,
			"Sprite": "/Game/Asset/Grocery/garlic_Sprite.garlic_Sprite"
		},
		{
			"Row": 3,
			"Col": 2,
			"Sprite": "/Game/Asset/Grocery/onion_Sprite.onion_Sprite"
		},
		{
			"Row": 3,
			"Col": 3,
			"Sprite": "/Game/Asset/Grocery/oil_Sprite.oil_Sprite"
		},
		{
			"Row": 4,
			"Col": 3,
			"Sprite": "/Game/Asset/Grocery/meat_Sprite.meat_Sprite"
		},
		{
			"Row": 4,
			"Col": 2,
			"Sprite": "/Game/Asset/Grocery/onion_Sprite.onion_Sprite"
		},
		{
			"Row": 4,
			"Col": 1,
			"Sprite": "/Game/Asset/Grocery/meat_Sprite.meat_Sprite"
		}
	]
}

#pragma once

#include "CoreMinimal.h"
#include "PaperSprite.h"
#include "TileInfoStruct.h"
#include "Engine/DataTable.h"
#include "FoodStruct.generated.h"

USTRUCT(BlueprintType)
struct FFoodStruct : public FTableRowBase
{
	GENERATED_BODY()

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	FString Name;
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	UPaperSprite* FoodSprite;
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	TArray<FTileInfoStruct> TileInfos;
};

#pragma once

#include "CoreMinimal.h"
#include "PaperSprite.h"
#include "Engine/DataTable.h"
#include "TileInfoStruct.generated.h"

USTRUCT(BlueprintType)
struct FTileInfoStruct : public FTableRowBase
{
	GENERATED_BODY()

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	int32 Row;
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	int32 Col;
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	UPaperSprite* Sprite;
};