I’m working on a multiplayer project that heavily relies on having changing seasons. While this is working perfectly fine, I haven’t found any way of having surface trail deformation that is visible to other players while being performant. The only method I found that would allow it to be replicated would require the placement of hundreds of thousands of individual snow blocks that are deleted/ pushed down when a player collides with them. Even with very basic meshes and no tick events on the actors the performance loss from this was astronomical, as would be the time in manually placing the actors even with plugins that allow mass actor placement.
I’ve tried half a dozen methods at this point, and none have worked, if we can’t find a solution for our project, we will have to greatly reduce the maximum snow height to compensate which is less than ideal. I would greatly appreciate any help that could be given on this matter. Thank you for reading and have a great day!