So Long Story Short. I install Unreal Engine 5.0.2 from the Epic Games Launcher. Dont change any settings and create a new level and start blocking out my scene. I import my highpoly mesh to work with nanite, and everything is working perfectly and smoothly.
Now I want to texture my asset and I enable Virtual Textures to use UDIMs. As soon as the engine restarts and starts building shaders I get a crash that my D3D Device is lost. I try again but the same issue, so i decide to update my graphics drivers and the engine too.
And after doing that, no matter what I did I couldnt get above 5 FPS in a brand new default third person template scene while playing it (VT ON or OFF)
Since then, I have DDUd my graphics Drivers, Uninstalled UE5 and removed all the DataDerivedCaches, Reinstalled, Used my old Graphic Drivers, RTX ON RTX OFF, DX11, DX12,
Even Compiled from Source Code. And the issue is still the same.
Im running out of options and desperate for anything at this point. (UE4 is working just fine though with everything. )
MY SPECS:
RYZEN 9 5900HS
RTX 3070 8GB MOBILE
24 GB DDR4 3200MHz
Nvidia Studio Drivers 516.93
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