I am having an issue when importing an .fbx file from Blender where a part of the geometry in UE5 is ‘breaking’ and I can’t for the life of me figure out why this happens and how to fix it.
See below a screenshot of the mesh in Blender and a shot of the same mesh after importing to UE5.
The mesh in Blender had all transforms, modifiers applied, has all materials applied, normals are all facing outside and the model has a UV.
Here are my .fbx settings when exporting…
I also have zero errors on import to UE5. Here are my import settings…
When I enter the modelling mode in UE5 and go into the normals section, the model appears on screen as it should. However, if I accept these settings or “fix normals”, the model reverts back to being broken in the viewport.
The last thing is that I only have one LOD on this mesh which is set to ‘None’ the same as all other meshes in the level which have no issues.
If any of you splendid folk can let me know if I am being thick and missing something obvious, or if any of you have an idea on what causes this issue and/or how to fix it. I would appreciate it greatly.
Thanks in advance,
Dave