I’m after some help getting the correct resolution scale when building my project for my iOS device. I get the resolution I am after in 4.26, but when I make a copy of my project and build from 5.0EA2 nothing I have tried seems to get the correct resolution for my iOS device (iPhoneX).
I have added Config/DefaultDeviceProfiles.ini to my project (using the device Profiles Editor window) and set the following CVar for my device: +CVars=r.MobileContentScaleFactor=3
I have also tried (unsucessfully) adding this cvar for all iOS devices within Engine/Config/BaseDeviceProfiles.ini just to see if I could get any update to device resolution at all.
Unfortunately nothing I have tried gets my device to pick up the MobileContentScaleFactor, any help with this would be greatly appreciated!