I setup everything for the iOS build (Certificate, mobile provisioning, etc.), but I get this error during quick launch that the ‘workspace doesn’t have a UE5 scheme’. I looked online for this, but I haven’t been able to find a solution.
> LogPlayLevel: 2022-10-07 10:46:34.897 xcodebuild[20294:412283] Writing error result bundle to /var/folders/0c/3yn4ntzj0db1ygnfdb6bpcdh0000gn/T/ResultBundle_2022-07-10_10-46-0034.xcresult
> LogPlayLevel: Error: xcodebuild: error: The workspace named "ue5demo_IOS" does not contain a scheme named "UE5". The "-list" option can be used to find the names of the schemes in the workspace.
> LogPlayLevel: Took 2.599855s to run env, ExitCode=65
> LogPlayLevel: Error: ERROR: CodeSign Failed
> LogPlayLevel: (see /Users/hannahdavila/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
> LogPlayLevel: AutomationTool executed for 0h 0m 34s
> LogPlayLevel: AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign)
> LogPlayLevel: Completed Launch On Stage: Build Task, Time: 36.256306
> LogPlayLevel: Error: RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 32
> PackagingResults: Error: Launch failed! Failed to Code Sign
> LogSlate: Took 0.001961 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
> LogSlate: Last resort fallback font was requested. Font: '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf', Character: '℠ (U+2120)'
> LogSlate: Took 0.002171 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
> LogSlate: Took 0.000325 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/NotoNaskhArabicUI-Regular.ttf' (144K)