Hello Forum Friends
I wanted to share my solution to properly set up the CommonUI with Enhanced Input in a “Game and UI” Gameplay Environment in UE5.5.
Main findings are:
PushWidget Activates CommonActivatableWidget now, so you shouldn’t call ActivateWidget yourself.
SetInputMode is illegal to use with CommonUI and breaks it. You should use GetDesiredInputConfig instead.
To properly handle the InputConfigs in Stack make sure that there’s a default RootContentWidgetClass that handles setting it to Gameplay configuration.
Hello, do you have any info on how to use the “Input Brush Key Set” in the CommonInput Base controller data? the documentation says
Input Brush Key Sets Mapping of multiple keys to a single UI element. Useful for D-Pads and other inputs that can potentially map to different axes.
But i haven’t found a way to use this single UI element for multiple keys.
For example i want a single UI element to show up for WASD keys instead of having 4 different Input Action Widget for forward,backward,left and right