Hello Forum Friends
I wanted to share my solution to properly set up the CommonUI with Enhanced Input in a “Game and UI” Gameplay Environment in UE5.5.
Main findings are:
- PushWidget Activates CommonActivatableWidget now, so you shouldn’t call ActivateWidget yourself.
- SetInputMode is illegal to use with CommonUI and breaks it. You should use GetDesiredInputConfig instead.
- To properly handle the InputConfigs in Stack make sure that there’s a default RootContentWidgetClass that handles setting it to Gameplay configuration.
There’s a downloadable GitHub project as well.
Feel free to comment