Hi all,
test_hse|690x388
I have created a fbx model from Maya 2022. Unfortunately it can’t be imported to UE5, showing this message:
Failed to import ‘(file location/file name.fbx)’. Failed to create asset ‘(file location)’.
Please see Output Log for details.
I compared this fbx file with the successfully imported fbx models, the difference are:
- Part of the failed-to-import model was created with “mirror” feature.
- After the model has been “broken down” into pieces with the “Separate” feature, all pieces can be imported to UE5, however, the combined model isn’t accepted.
- In Maya, the failed-to-import model was combined into one piece and the history was deleted.
- When I save the model as fbx, I have checked “smoothing groups”, I have also referenced to other comments to save the file in a location with shorter name, for example, on the desktop instead of a folder in another folder… still not working.
- As I combined only part of the models for saving, the non-mirrored elements can be imported to UE5.
Would be great if someone can advise how to fix this problem, in terms of:
- The Dos and Donts during the saving process
- Is there are quick way to
!
put the imported pieces together in UE5?
Thank you!