UE5 IK Retargeter: Viewport Looks Correct, but Exported Animation Is Still Wrong

Hi everyone,

I’m having a problem with the IK Retargeter (RTG) in Unreal Engine.

The source animations I’m using are from Lyra.

I’m retargeting these Lyra animations to another character/skeleton. The result is incorrect after retargeting.

I tried using Pin Bones to fix the problem. After modifying the Pin Bones settings, the animation looks correct in the IK Retargeter Viewport.

However, when I retarget and export/bake the animation, the exported Animation Sequence is still incorrect. The result is almost unchanged compared to the original incorrect result.

I also tried using FK Retargeting, but the result is the same: the animation looks correct in the IK Retargeter Viewport, but the exported/baked Animation Sequence is still incorrect.

I’m wondering if this could be related to:

  • IK Retargeter baking/export behavior
  • FK Retargeting
  • Pin Bones
  • Retargeting Operation Stack
  • Lyra’s animation or skeleton setup
  • IK Rig configuration
  • An Unreal Engine version-specific issue

Has anyone experienced this issue with Lyra animations?

Why does the animation look correct inside the IK Retargeter Viewport, but become incorrect again after exporting or baking the Animation Sequence?

Any advice or possible solutions would be greatly appreciated.

Thanks!