UE5 - IK Retargeter not properly positioning IK bones

For completion’s sake, I’ll share the Chain Mapping settings I used on my UE5 -> VRM IK Retargeter. :slight_smile:

On each chain, I’m basically using the default settings, except for the following overrides:

  • On the Root, FootRootIK, HandRootIK, LeftHandIK, RightHandIK chains, set FK -> Translation Mode to Globally Scaled.

  • Note: These overrides came from VRM4U’s auto-generated IK Retargeter asset, generated when you import a VRM character to your project.
    As these overrides worked correctly for my project, I believe this is a good reference for these settings’ values. :slight_smile:

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