I’m trying to retarget Advanced Locomotion System to the Metahuman Skeleton using the new UE 5 IK Retargeter.
My setup of the IK Rigs seem ok, single animations that I retarget look fine.
When I try to retarget the Advanced locomotion System Anim Blueprint “ALS_AnimBP” through rightlick > “Retarget Animation Asset”, the retargeted resulting Animation Blueprint heavily deforms the Skeleton as shown below.
The reason for this is that the IK Retargeter fails to remap the “Base Pose Animations” on additive animations and leaves it silently empty.
Manually setting the “Animation Base Pose” to the correct retargeted Animation seems to fix the issue, however it is error prone and cumbersome because around 20 animations have to remapped manually. UE 5 should never silently fail and insert empty values without any displayed information.
Did anyone encountered the same issue and has a solution to this, to successfully retarget the Advanced Locomotion System to MetaHuman using the new IK retargeter?