Hello everyone,
I accidentally clicked “rebuild” instead of “build” in Visual Studio and since then 8 times out of 10 after clicking “build” when I switch back to UE5 I don’t hear the little noise that indicates that the recompilation of c++ has been taken into account. And indeed by doing tests with UE_LOG() , it confirms it to me. How to restore the consideration of c++ code changes by UE5 at each build please?