UE5 ignores 80% of c++ changes after accidentally clicking "rebuild"

Hello everyone,

I accidentally clicked “rebuild” instead of “build” in Visual Studio and since then 8 times out of 10 after clicking “build” when I switch back to UE5 I don’t hear the little noise that indicates that the recompilation of c++ has been taken into account. And indeed by doing tests with UE_LOG() , it confirms it to me. How to restore the consideration of c++ code changes by UE5 at each build please?

Solved: i compiled in UE5 editor then opened .uproject file then rebuilt in Visual Studio