Thank you so much for your help!
But it still doesn’t work in my project…
Could you check my code…?
I am trying to spawn an actor with the Widget button
Widget File
void UEditorWidget::CreateNoteClicked()
{
m_editorPlayer->SpawnNote();
}
Player File
h file
public:
UPROPERTY(EditDefaultsOnly)
TSubclassOf < AEditorNote> m_noteToCreate;
CPP
void AEditorPlayer::SpawnNote()
{
GEngine->AddOnScreenDebugMessage(-1, 10.0f, FColor::Orange, FString("EditorPlayer Spawn Note!"));
GetWorld()->SpawnActor<AEditorNote>(m_noteToCreate);
}
Also, I selected my bp file in the editor…