UE5 - How to Save an Edited Actor in Editor Utility Widged, One File Per Actor

Hey, I am making a simple tool that can switch the Mobility Type on Static Mesh.

The switch tool works fine, but the OFPA actor won’t get Checked Out. If I switch the setting by hand, UE asks me if I want to Check out the File, but using this tool it won’t, even Ctrl+Shift+S won’t trigger the change to save, it’s like nothing changed. Any suggestions?

1 Like

Same problem. Any ideas?

Resolved. Use node “Checkout Loaded Assets”