UE5 how to make static mesh only scale on one side

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I want the static object to scale on one side only and not both left and right.

Thank you for you time

Hi MiniMethod,

If this is in the World Editor, Click and hold the middle mouse button in the center of the gizmo and drag to the edge. Then Right Click and select “Set as Pivot Offset”:

If you’re in the StaticMesh Editor, or are wanting to permanently change the actual mesh - you can use plugin tools such as rdMeshTools - they move the static mesh around to make a hard-coded pivot point.

I found the answer: UE5 How to scale a static mesh in one direction at a time.