(UE5) How to create the Jump Input Node in the Top Down model?

Hello everyone! I’m a new user to UE5 (and to development in general) and I would like some help on how to create a Jump Action Node in UE5. I have created a Space (espace) input for Jump in the Project Settings (seen in the picture), but I don’t know how to implement it in the blueprint. There is no Jump node in the Top Down setting, so I’m assuming I would need to create it, but I don’t know how to do it.

Hey EclipsedEchium! Welcome to the forums!

It looks like you’ve accidentally set your Jump input to Escape! That’s the default button for “End play”, the input you’re looking for is Space Bar :slight_smile:
image

You’ll want to make sure you’re using a Character, not a Pawn. If you’re using a pawn, you need to add the Character Movement component to your pawn.

Then, in the Event graph on your character, you’ll get Input Action Jump, and Jump.

I’m not sure those will show up without the Character Movement Component.

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Hey @EclipsedEchium

inside your character blueprint you should be able to add this:

image

Are these nodes not there for you?

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Thank you, Mind-Brain! I thought I hit space bar, but I clicked on Escape instead. Initially I was using a Pawn, but I changed it to character. Thanks so much for your help! :relaxed:

Thank you, L1z4rD89! I was using Pawn instead of a Character. I changed it to Character.

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