Hello!
I have a plugin that contains 2 modules:
- shader core module where all shaders are loaded
- blueprint library where shaders are executed
I want to know how to cook my plugin to generate .ushaderbytecode
of my shaders in core module and load them and use them in my blueprint module or another plugin.
I have no experience with this pipeline, my purpose is provide pre-compiled shaders to end-user and they can use them in their plugins.