[UE5]How to combine static meshes into a single actor with multiple static mesh components?

That’s a little harsh don’t you think - if you read up more on the mentioned plugin you’ll find it does a huge amount more than the default tool, it doesn’t suffer from the same draw-backs that the Merge tool has - it has the ability to harness a singleton instance manager (don’t underestimate just that one fact) for speed and has many other tools built in for conversions, randomizations, HLOD compatibility - the list goes on.

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