[UE5]How to combine static meshes into a single actor with multiple static mesh components?

I’ve done this before. I have such an actor in my project. I just can’t remember how I did it. I want to take about 100 static meshes (a house) and put them all together into a single actor where each static mesh is now a static mesh component. I don’t want to combine into a single mesh. I don’t want to use instancing. There used to be a way to do this and there were two different kinds of combining. I don’t remember what they were. I do know one of them just created static mesh components from the current selection. I can’t find that tool anymore. Anyone know where it is? It is NOT Merge Actors. I want what “Batch” does in Merge Actors, but to static mesh components, not instances.

Any help?

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Hi AlienRenders,

You can do that with the “Convert Selection to Blueprint Class” command in the Blueprint menu.

I’ve also got a plugin in the marketplace that does that with more options (rdBPtools) - but the “Convert to Blueprint” will do what you’ve just described.

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AH!!! Thank you. There it is. I keep forgetting about those icons.

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This is the tool to merge static meshes like we had in UE4. Now there are even more options.
It’s a shame that the Unreal forum is floaded with people trying to sell useless plugins for tools already built in the engine. This is misinformation, these posts should be moderated by Epic staff.

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That’s a little harsh don’t you think - if you read up more on the mentioned plugin you’ll find it does a huge amount more than the default tool, it doesn’t suffer from the same draw-backs that the Merge tool has - it has the ability to harness a singleton instance manager (don’t underestimate just that one fact) for speed and has many other tools built in for conversions, randomizations, HLOD compatibility - the list goes on.

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You can give the built-in solution and then advertise your product. This is a forum to give help, not a store page.

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Actually that’s exactly what I did - the “Convert Selection to Blueprint class” is the Epic tool to do what was asked - the Merge tool either combines meshes or creates instances rather than “combine into multiple static mesh components”. Please re-read my response.

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