How can UE5 use ART-Human data(VRPN and 6dj data formats)
The output data formats in ART-Human include VRPN and 6dj data formats.
How does liveLink receive and parse this data in UE5?
I tried to parse the mocap data with VRPN in UE5,but failed.
Is there any other method to parse the data in ART-Human? Thank you.