Hello, I’m new in UE, and I trying to create top-down game. I created a dialogue system with widgets, but after dialogue in game appeare a problem. Before the dialogue I could hold my mouse buttons and move my cursor around a screen, but after I can’t. After holding my mouse button cursor dissapears and stop moving around a screen. (You can see the problem on video below)
I’ve had this problem before. The issue was the engine defaulting to the wrong mouse capture mode when closing the widget. I fixed it with a SetViewportMouseCaptureMode node in the function that close my dialog (and inventory) widgets like this: