I get a successful build. But the game crashes when i play exe on shipping/development build. thank you to anyone who may have a solution to this!
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Success - 0 error(s), 125 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 140.06 seconds
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 160.0814055s to run UnrealEditor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): Creating Staging Manifest…
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\BaseEditor.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\BaseEditorKeyBindings.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\BaseEditorPerProjectUserSettings.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\BaseEditorSettings.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\BaseLightmass.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\BasePakFileRules.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\Localization\Category.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\Localization\Editor.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\Localization\EditorTutorials.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\Localization\Engine.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\Localization\Keywords.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\Localization\PortableObjectExport.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\Localization\PortableObjectImport.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\Localization\PropertyNames.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\Localization\RepairData.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\Localization\ToolTips.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.0\Engine\Config\Localization\WordCount.ini
UATHelper: Packaging (Windows): Excluding config file C:\Users\thesh\OneDrive\Documents\Unreal Projects\RepTOD\ToD_v3\Config\DefaultCrypto.ini
UATHelper: Packaging (Windows): Excluding config file C:\Users\thesh\OneDrive\Documents\Unreal Projects\RepTOD\ToD_v3\Config\DefaultEditor.ini
UATHelper: Packaging (Windows): Cleaning Stage Directory: C:\Users\thesh\OneDrive\Documents\Unreal Projects\RepTOD\ToD_v3\Saved\StagedBuilds\Windows
UATHelper: Packaging (Windows): Creating pak using staging manifest.
UATHelper: Packaging (Windows): Using 1 pak order files:
UATHelper: Packaging (Windows): C:\Users\thesh\OneDrive\Documents\Unreal Projects\RepTOD\ToD_v3\Build\Windows\FileOpenOrder\CookerOpenOrder.log Priority 0
UATHelper: Packaging (Windows): Executing 1 UnrealPak command…
UATHelper: Packaging (Windows): Output from: “C:\Users\thesh\OneDrive\Documents\Unreal Projects\RepTOD\ToD_v3\ToD_v3.uproject” “C:\Users\thesh\OneDrive\Documents\Unreal Projects\RepTOD\ToD_v3\Saved\StagedBuilds\Windows\ToD_v3\Content\Paks\ToD_v3-Windows.pak” -create=“C:\Users\thesh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\PakList_ToD_v3-Windows.txt” -cryptokeys=“C:\Users\thesh\OneDrive\Documents\Unreal Projects\RepTOD\ToD_v3\Saved\Cooked\Windows\ToD_v3\Metadata\Crypto.json” -secondaryOrder=“C:\Users\thesh\OneDrive\Documents\Unreal Projects\RepTOD\ToD_
v3\Build\Windows\FileOpenOrder\CookerOpenOrder.log” -patchpaddingalign=2048 -platform=Windows -multiprocess -abslog=“C:\Users\thesh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UnrealPak-ToD_v3-Windows-2022.04.24-00.02.36.txt”
UATHelper: Packaging (Windows): LogPakFile: Display: Parsing crypto keys from a crypto key cache file
UATHelper: Packaging (Windows): LogPakFile: Display: Loading response file C:\Users\thesh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\PakList_ToD_v3-Windows.txt
UATHelper: Packaging (Windows): LogPakFile: Display: Added 16439 entries to add to pak file.
UATHelper: Packaging (Windows): LogPakFile: Display: Loading pak order file C:\Users\thesh\OneDrive\Documents\Unreal Projects\RepTOD\ToD_v3\Build\Windows\FileOpenOrder\CookerOpenOrder.log…
UATHelper: Packaging (Windows): LogPakFile: Display: Finished loading pak order file C:\Users\thesh\OneDrive\Documents\Unreal Projects\RepTOD\ToD_v3\Build\Windows\FileOpenOrder\CookerOpenOrder.log.
UATHelper: Packaging (Windows): LogPakFile: Display: Collecting files to add to pak file…
UATHelper: Packaging (Windows): LogPakFile: Display: Collected 16439 files in 0.09s.
UATHelper: Packaging (Windows): LogPakFile: Display: Creating pak C:\Users\thesh\OneDrive\Documents\Unreal Projects\RepTOD\ToD_v3\Saved\StagedBuilds\Windows\ToD_v3\Content\Paks\ToD_v3-Windows.pak.
UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormats in priority order: Zlib
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1092 MiB)
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Performance to C:/Users/thesh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.00ms. RandomReadSpeed=999.00MBs, RandomWriteSpeed=999.00MBs. Assigned SpeedClass ‘Local’
UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormat 0 [Zlib] : 0 files, 0 → 0 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormat 1 [None] : 16439 files, 10466247571 → 10466247571 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: Added 16439 files, 10477555801 bytes total, time 101.71s.
UATHelper: Packaging (Windows): LogPakFile: Display: PrimaryIndex size: 215906 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: PathHashIndex size: 226887 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: FullDirectoryIndex size: 596895 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: Encryption - DISABLED
UATHelper: Packaging (Windows): LogPakFile: Display: UnrealPak executed in 102.406132 seconds
UATHelper: Packaging (Windows): UnrealPak terminated with exit code 0
UATHelper: Packaging (Windows): Copying NonUFSFiles to staging directory: C:\Users\thesh\OneDrive\Documents\Unreal Projects\RepTOD\ToD_v3\Saved\StagedBuilds\Windows
UATHelper: Packaging (Windows): ********** STAGE COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** PACKAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): ********** PACKAGE COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** ARCHIVE COMMAND STARTED **********
UATHelper: Packaging (Windows): Archiving to C:/Users/thesh/OneDrive/Desktop/truordie/Windows
UATHelper: Packaging (Windows): ********** ARCHIVE COMMAND COMPLETED **********
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): AutomationTool executed for 0h 5m 9s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=0 (Success)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): The system cannot find the path specified.
UATHelper: Packaging (Windows): The system cannot find the path specified.