UE5 gpu crashed or d3d device removed

I tried practically all of the suggestions here, including the solution found by @ClaudeSteiner, but none of them worked for me.

However, thanks to an unrelated Metahuman incompatibility issue between MetaHumans created with 4.x and 5.x, and an error in the dialog describing the issue, I had to recreate my entire project from scratch and migrate all of the content across to it.

I then went through all the project settings and ensured they were the same between the two projects. I still experienced the crash, but then I followed @ClaudeSteiner fix and this time it worked.

I don’t experience the device removed crash when opening levels in the new project. In the old project, when opening those same levels, I do experience the gpu device removed crash.

Recreating an entire project from scratch might not be practical and can be a lot of work, but if you did want to try this solution, you might create a new project and just migrate a single level across to see if the crash persists in the new project.