I’m on a RTX 3070 with 8 GB VRAM. I fixed the d3d issue in 2022 with the registry tdr values turned to 60. After a week of experimenting with hardware raytracing the problem has reoccured.
Resetting the 3070 did not work, nor did changing the registry values to 120 or doing a clean install and even trying out older nvidia studio drivers. The compiled DX12.dll trick didn’t work either. Diagnostics show RTX (run dxdiag) and RAM (cmd mdsched) all ok.
Now I’m pondering on trying DDU, a Windows 11 factory reset or downgrading to Windows 10.
As of the moment no projects at all (even old 4.27 stuff, very basic and projects using DX 11) will last longer than 60 seconds if they don’t crash before that… Guess I’ll have to wait for this thread to get marked as resolved before using Unreal ever again