UE5 gpu crashed or d3d device removed

Thanks, haven´t heard of that one before. unreal 5 uses TSR by default though, not MSAA and FSXA is the only other option
By “they” I assume you mean other users, not epic staff themselves, right?

Not pointing fingers here, but this IS a pretty long thread and no matter how many of us just suffer from unforeseen hardware compatibility issues or something like that…
the devs have been awfully quiet here.

Would be nice to hear something from their side on this issue every once in a while…:slight_smile:

I haven´t had a crash in a while though, so I haven´t been looking into that more, even disabled the FPS limiter in the nvidia control panel.

I really really wish I had saved a map that could consistently crash it…