UE5 gpu crashed or d3d device removed

Its a super annoying and frustrating issue and its tough to see the bigger picture, if it feels like its a very common issue and yet there seems to be no answer as to why its happening.

We might all just share the same type of windows setting we´re not aware off…

Bit off topic, but I recently found the cvar that culls raytraced shadows at a distance, something that I´ve been struggling two figure out since I started using Unreal two years ago and could not find ANY info or tip anywhere that helped.

Seemed like its an absolutely unavoidable problem with Unreal being a game engine, so I had already given up and then there it was:

r.RayTracing.Culling 0

Boom. Problem gone.

Same with godrays.
Couldn´t figure out why I couldn´t get godrays anymore.

r.VolumetricFog.InjectRaytracedLights 1

Boom. Problem gone.

Its possible that we all followed ONE tutorial that gave ONE tip in the project settings that now makes it crash.
Or some other thing we share, like a certain windows build.

Lets hope its an Epic problem or a DirectX problem and we get that fix automatically at some point.

Limiting frame rate is still a …limiting “fix”, as it doesn´t just limit your frane rate to a comfortable 25fps, it also makes things slower than 25 fps occasionally on heavy scenes, that would still have fps in editor that would be workable, if it weren´t limited…

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