UE5 gpu crashed or d3d device removed

Ok, so, I am back, got a new scene now that keeps crashing on me.
This time its metahuman+transparent material in the same scene.
CBA to figure out which part of the scene crashes it.
Tried your fix again, this time with all three values as suggested, but as others have pointed out: This only delays the crash, it doesn´t fix it.
If you don´t crash anymore since you added this, its either related to your hardware, or you ALSO changed something else at around the same time and THAT fixed it…
OR you simply haven´t worked on a scene that causes that crash (which happened to me for several weeks/months now apparently).