UE5 gpu crashed or d3d device removed

I have the same GPU/CPU and I rarely get the hung error.
When I first upgraded to Win11 it happen constantly in 5.0.
I tried all the tips found in the forum (regedits, studio drivers, etc.)
I even edited the engine’s DirectX12 cpp files and it stopped crashing, but it didn’t work for other people.
I have the PC under my desk and the heat sucked, so a while back I set the Power Limit to 80% in afterburner and set to start with windows to lower the temp and use less power when playing games (no need to use 400watts playing BF2042) :crazy_face:
In 5.2 I never edited the DirectX12 cpp files like I did in 5.0/5.1. So I wonder if the power limit is what was really preventing the crash in Unreal.