Any more results from testing that driver version?
I haven´t had a crash in quite a while and I can´t quite remember what level gave the constant crashes, so I could at least check if it was just that particular level (although I´m pretty sure its not a performance issue, because I´ve done a lot more taxing scenes since without issues).
Last working solution I remember was limiting max frame rate but I just checked and apparently I turned it off after last round of testing.
We also upgraded to Unreal 5.2, can´t quite remember if thats when the crashes stopped, but I would have probably noticed that…
I´m currently on 528.49.