As you know, the UE5 demo came out where they claim that there will be no polygon or draw call limit and that it’ll be backwards compatible with UE4. I already have a game that I’m working on and I’ll eventually want to move to UE5 once it comes out to take advantage of all that, I was just wondering if there’s any information out there that would help me get a head start.
I.e. If I’ll just be able to import the high poly meshes of my objects right into the engine? How will buildings work?
Is there any kind of pipeline or information out there to get a head start?