After using UE5 in Linux for weeks, I had to go back to UE5 in windows a few weeks ago, mainly because it was more stable on Windows and also because I miss some features in Linux (Live coding for instance).
And also because some plugins are windows compatible only (dungeon architect for instance)
Has anybody tried to work in UE5 editor in VM with GPU passthrough?
Iāve also thought about this kind of solution on linuxā¦but Iāve not even been able to have a good and easy working GPU passthrough solutionā¦ so not sure itās possible
Full Unreal Engine 5.0.3 Linux Download (Binary-zip) Linux - Unreal Engine
RECOMMENDED SYSTEM
- Ubuntu 22.04 64-bit
- Graphics card with ā„8 GB of memory
- ~60 GB free disk space
Hi, is live coding possible on Linux with the last version ?
I am hijacking this thread LOL
I havenāt had any issues, running UE5 on Fedora 36, as for the epic launcher I am using Lutris
The only problem Iām facing, is trying to cook the the files for android testing, as I get the errors:
Android Studio is not installed, despite it is properly installed and running
NDKROOT not found, tried downloading and installing NDK but still this persists
Anyone knows any workaround?
Iāve been using UE5 on Linux, even with testing an android build without issue.
So I can say itās possible, but it was on Arch Linux and Pop!OS (ubuntu based), not on Fedora.
For what I remember, I had to set the SDK/NDK path in the editor or project settings, probably in the platform section.
For the epic launcher replacement, I highly recommend using āEpic asset managerā (aka EAM). Itās an incredible tool !
Noob here. Anyone know of some decent video tutorials for Unreal Editor on Linux?
There a Windows Tuts all day long, but nothing really for the Linux user.
Iām on Zorin 16.