Ue5 game dev on linux?

since others have it running i replaced my windows install with pop os 20.10 and built it without issue. running it seems to mostly work however i encountered some issues. are these bugs?

// cloned ue5-early-access, built per README.md’s linux instructions, ran ./Engine/Binaries/Linux/UnrealEditor

[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: === Handled ensure: ===
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: 
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: Ensure condition failed: (ImageCreateInfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) == 0 [File:/home/me/Documents/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp] [Line: 429]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: 
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: Stack: 
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3df5f236cf libUnrealEditor-VulkanRHI.so!FVulkanSurface::GenerateImageCreateInfo(FVulkanSurface::FImageCreateInfo&, FVulkanDevice&, VkImageViewType, EPixelFormat, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, ETextureCreateFlags, VkFormat*, VkFormat*, bool) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp:429]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3df5f2c1ba libUnrealEditor-VulkanRHI.so!FindOrCalculateTexturePlatformSize(FVulkanDevice*, VkImageViewType, unsigned int, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, ETextureCreateFlags) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp:2807]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3df5f2bfdb libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICalcTexture2DPlatformSize(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, ETextureCreateFlags, FRHIResourceCreateInfo const&, unsigned int&) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp:2826]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3e664972e0 libUnrealEditor-Engine.so!FTexture2DResource::GetPlatformMipsSize(unsigned int) const [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Engine/Private/Rendering/Texture2DResource.cpp:186]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3e66456551 libUnrealEditor-Engine.so!FStreamableTextureResource::InitRHI() [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Engine/Private/Rendering/StreamableTextureResource.cpp:169]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3e62da6da4 libUnrealEditor-RenderCore.so!FRenderResource::InitResource() [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp:103]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3e62ddedd5 libUnrealEditor-RenderCore.so!TEnqueueUniqueRenderCommandType<BeginInitResource(FRenderResource*)::InitCommandName, BeginInitResource(FRenderResource*)::$_11>::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/RenderCore/Public/RenderingThread.h:184]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3e62ddf18e libUnrealEditor-RenderCore.so!TGraphTask<TEnqueueUniqueRenderCommandType<BeginInitResource(FRenderResource*)::InitCommandName, BeginInitResource(FRenderResource*)::$_11> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:960]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3e689c07b0 libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:730]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3e689bebbe libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:621]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3e689bdf63 libUnrealEditor-Core.so!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:1992]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3e62da0dd3 libUnrealEditor-RenderCore.so!RenderingThreadMain(FEvent*) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:374]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3e62df60b2 libUnrealEditor-RenderCore.so!FRenderingThread::Run() [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:531]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3e68acde67 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3e68a48663 libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3e69520590 libpthread.so.0!UnknownFunction(0x958f)
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error: [Callstack] 0x00007f3e5f412223 libc.so.6!clone(+0x42)
[2021.05.29-23.35.52:749][  0]LogOutputDevice: Error:

[2021.05.29-23.36.03:090][  0]LogModuleManager: Warning: ModuleManager: Unable to load module 'TimeManagementEditor'  - 0 instances of that module name found.

// project browser is now visible, selected a blank game (blank game template, blueprint project defaults, desktop target platform, scalable quality preset, no starter content or raytracing)

[2021.05.29-23.38.55:211][110]LogHAL: Warning: Process (pid=4825) is still running - we will reap it in a waiter thread, but the thread handle is going to be leaked.

[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: === Handled ensure: ===
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: 
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: Ensure condition failed: (ImageCreateInfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) == 0 [File:/home/me/Documents/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp] [Line: 429]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: 
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: Stack: 
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f922b2a06cf libUnrealEditor-VulkanRHI.so!FVulkanSurface::GenerateImageCreateInfo(FVulkanSurface::FImageCreateInfo&, FVulkanDevice&, VkImageViewType, EPixelFormat, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, ETextureCreateFlags, VkFormat*, VkFormat*, bool) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp:429]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f922b2a91ba libUnrealEditor-VulkanRHI.so!FindOrCalculateTexturePlatformSize(FVulkanDevice*, VkImageViewType, unsigned int, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, ETextureCreateFlags) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp:2807]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f922b2a8fdb libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICalcTexture2DPlatformSize(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, ETextureCreateFlags, FRHIResourceCreateInfo const&, unsigned int&) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp:2826]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f92a380e2e0 libUnrealEditor-Engine.so!FTexture2DResource::GetPlatformMipsSize(unsigned int) const [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Engine/Private/Rendering/Texture2DResource.cpp:186]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f92a37cd551 libUnrealEditor-Engine.so!FStreamableTextureResource::InitRHI() [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Engine/Private/Rendering/StreamableTextureResource.cpp:169]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f92a011dda4 libUnrealEditor-RenderCore.so!FRenderResource::InitResource() [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp:103]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f92a0155dd5 libUnrealEditor-RenderCore.so!TEnqueueUniqueRenderCommandType<BeginInitResource(FRenderResource*)::InitCommandName, BeginInitResource(FRenderResource*)::$_11>::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/RenderCore/Public/RenderingThread.h:184]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f92a015618e libUnrealEditor-RenderCore.so!TGraphTask<TEnqueueUniqueRenderCommandType<BeginInitResource(FRenderResource*)::InitCommandName, BeginInitResource(FRenderResource*)::$_11> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:960]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f92a5d377b0 libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:730]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f92a5d35bbe libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:621]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f92a5d34f63 libUnrealEditor-Core.so!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:1992]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f92a0117dd3 libUnrealEditor-RenderCore.so!RenderingThreadMain(FEvent*) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:374]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f92a016d0b2 libUnrealEditor-RenderCore.so!FRenderingThread::Run() [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:531]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f92a5e44e67 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f92a5dbf663 libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/me/Documents/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f92a6897590 libpthread.so.0!UnknownFunction(0x958f)
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error: [Callstack] 0x00007f929c789223 libc.so.6!clone(+0x42)
[2021.05.29-23.39.42:355][  0]LogOutputDevice: Error:

[2021.05.29-23.39.52:764][  0]LogModuleManager: Warning: ModuleManager: Unable to load module 'TimeManagementEditor'  - 0 instances of that module name found.

// project is loaded and looks like pic below

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