When following the example from the wiki I was able to setup the Full Body IK node for the mannequin without any problems. Currently, I am testing the Full Body Ik feature with a custom model that I am still working on but I am encountering some very strange behaviour when I am trying out the Full Body IK node with my own model.
For starters, the root bone is showing up as a red bone.
Another model with almost the same skeleton, however, does not show up with a red root bone.
Second, when creating a control gizmo the gizmo itself is absurdly huge.
I can scale the gizmo of course but I don’t understand why it is not appropriately sized.
Lastly and the main issue:
When setting the root bone of the Fullbody IK node to the root and add set an effector bone the whole mesh warps into whatever that is.
I have no idea if these issues are specific to the Fullbody IK or not but I have not encountered these issues before.