A full ecosystem of high-quality FPS frameworks is now available for Unreal Engine developers who want AAA gunfeel, clean Blueprint architecture, and component-based systems that integrate seamlessly into any UE5 project.
Each kit focuses on a different style of shooter, and all of them are designed to work as standalone systems or combined for larger production needs.
Showcase video already viewed more than 38,000 times — many developers have tested the gunfeel and responsiveness before integrating it.
Included FPS Systems
Bodycam FPS Kit
A bodycam-style FPS framework built around:
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Hyper-dynamic camera motion
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Procedural weapon animations
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High-intensity recoil & shake
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Realistic walking/running/sprint transitions
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Parametric animation values adjustable at runtime
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Drag-and-drop weapon integration
Bodycam shooters require powerful camera simulation, and this kit delivers a raw, immersive, jitter-heavy experience without sacrificing control. Excellent for developers targeting bodycam, tactical, or gritty FPS projects.
Procedural FPS Kit V2
A modern FPS framework centered on procedural motion:
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Fully procedural weapon sway, bob, recoil & ADS transitions
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Parameter-driven animation system
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Smooth, responsive aiming
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Clean locomotion integration
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Flexible weapon data structure
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Compatible with any UE5 mesh
Perfect for developers who want to avoid animation-heavy setups and prefer a mathematically driven, fluid weapon motion system.
Great for stylized shooters, fast-paced action games, or realistic tactical projects.
Multiplayer FPS Kit
A performance-oriented FPS foundation for online shooters:
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Fully replicated weapon system
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Replicated movement & ADS
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Replicated recoil / firing logic
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Modular components that are easy to extend
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Clean & scalable network-safe Blueprints
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Integration-ready for inventory systems, XP systems, etc.
Designed for serious indie teams building competitive shooters, co-op FPS games, or PvP arenas.
Multiplayer Bodycam
A merged framework combining bodycam-style visuals with multiplayer-safe logic:
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Replicated bodycam movement
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Replicated procedural camera shake
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Replicated weapon handling
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AAA-feeling locomotion under network conditions
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Flexible for both low-playercount tactics and high-intensity arenas
Ideal for anyone targeting multiplayer realism, bodycam co-op, or hardcore tactical shooters.
Shared Strengths Across All Kits
Regardless of which FPS style is being developed, all kits share the same core philosophy:
Component-Based Architecture
Integrates into any UE5 project without breaking existing systems.
Clean Blueprint Organization
Blueprints are fully commented, tidy, and structured for easy modification.
Parametric Animation & Procedural Motion
Every motion (sway, recoil, bob, ADS) is controlled by exposed variables —
fully tunable in-editor or at runtime.
Weapon Integration in Minutes
Any UE4/UE5 skeleton-compatible weapon can be added instantly with a reload animation.
Documentation Included
Explains setup, structure, and expansion paths clearly.
Works Across Projects
Systems are designed to be reused, mixed, or extended for completely new games.
Who These Kits Are For
These systems are ideal for:
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Indie developers building commercial FPS games
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Solo devs wanting fast, AAA-feeling foundations
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Teams building multiplayer shooters
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Developers wanting bodycam-style immersion
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Anyone needing a clean FPS template to expand from
Projects of all scales benefit from strong, modular foundations — and each kit provides exactly that.