Unreal Engine 5.3.2
I have Paper2d sprites only project. The material is Translucent Unlit Sprite and I have no lighting in the scene. The final result in the standalone seems to be lit (exposed) .
Basically I want a way to get the texture in the standalone (final) the same as my texture without any color change. I turned off Lumen,bloom,AO but still there is a difference . It seems to always render as lit.
The only way I found is to add a post process volume and manually adjust the values to get it to look like the unlit. Mainly the EV min and Max but still there is a difference
Question:
Can I force the rendering to be unlit ?