UE5 Force unlit rendering for Paper2d

Unreal Engine 5.3.2

I have Paper2d sprites only project. The material is Translucent Unlit Sprite and I have no lighting in the scene. The final result in the standalone seems to be lit (exposed) .

Basically I want a way to get the texture in the standalone (final) the same as my texture without any color change. I turned off Lumen,bloom,AO but still there is a difference . It seems to always render as lit.

The only way I found is to add a post process volume and manually adjust the values to get it to look like the unlit. Mainly the EV min and Max but still there is a difference

Question:
Can I force the rendering to be unlit ?

To force the rendering to be unlit I’m using this line of code:

ApplyViewMode(EViewModeIndex::VMI_Unlit, false, *GetEngineShowFlags());

I added the code above to the Init() method of a derived class of UCommonGameViewportClient.

Be aware the fade effect of the camera might not work anymore.

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