UE5 for M1 Apple Silicon

HI There, I am a first yr student and just learning game design, I have only owned and used macs and so kind of locked into the ecosystem, I find myself here because I just bought a M2 16 " MacBook pro maxed out 32 cores, 96 GB memory, 2T SSD, thinking this can be my desktop but portable when I need it full of power to handle rendering tasks etc. so I’m in class and we are just starting to use unreal and then I find out about raytracing more in detail and that mac API is not supported to run lumens or nanite! then hearing about some legal drama and that possibly the reason! the public should not have to know or deal with this drama, because no matter the platform everyone should be able to use a product on their chosen platform! regardless of personal opinions and what someone’s personal preference is. a company should include everyone and it’s actually in their best interest to do so! I have this expensive machine that is capable to handle a lot of processing and yes, I know it’s not as much as what you get in a custom water-cooled PC workstation, but I am a student and need a powerful laptop that doesn’t sound like a jet engine that always needs to be plugged in to get performance! I need to use unreal in class yet apparently I have to try to write some xcode to get it to somehow work? and even then is a question! what about the people who want or are building IOS games? my question is, is there any real solid information that epic is working on releasing an optimised version for apple silicon? I as i’m sure a lot of people would like to use unreal to its full potential, and not have the penalty of just because they have not subscribed to the NVidia tail chase, they can’t use the product. I just want to use the engine that they have provided the public to be used and it to work! so I can do my school work

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