I have the same problem. Enabling dithered LOD transitions in the material editor seems to fix it but slightly increases the instruction count. Some of my static mesh LOD 0’s are also messed up. If anyone knows an actual fix, that would be great.
I have the same problem. Enabling dithered LOD transitions in the material editor seems to fix it but slightly increases the instruction count. Some of my static mesh LOD 0’s are also messed up. If anyone knows an actual fix, that would be great.