UE5 for M1 Apple Silicon

I’ve noticed that both the 5.1 branch as well as the ue5-main branch (which is 5.2) have PointLights which don’t work unless I enable Distance Field Shadows. They show up as Preview textures (the words Preview are literally cast on the effected objects). SpotLights however do work.

Additionally enabling Quixel (and the web browser plugins) cause instant crash once I open the quixel browser from either the menu or by going Content Browser → right click → Add Quixel Content. (See screenshots)

Does anyone else have similar issues?


(Without distance shadows enabled)


(With distance shadows enabled)

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