A crash error occurs when saving an asset. How can I resolve it
Assertion failed: !Ar.IsSaving() || (((int32) 0x80000000) <= Value && Value <= ((int32) 0x7fffffff)) [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\BulkData.cpp] [Line: 130]
UnrealEditor_CoreUObject!UE::BulkData::Private::operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\BulkData.cpp:179]
UnrealEditor_CoreUObject!FLinkerSave::SerializeBulkData() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerSave.cpp:723]
UnrealEditor_CoreUObject!FBulkData::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\BulkData.cpp:1259]
UnrealEditor_Engine!FRawSkeletalMeshBulkData::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Rendering\SkeletalMeshLODImporterData.cpp:829]
UnrealEditor_Engine!FRawSkeletalMeshBulkData::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Rendering\SkeletalMeshLODImporterData.cpp:787]
UnrealEditor_Engine!USkeletalMeshEditorData::Serialize() [D:\build++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\SkeletalMeshEditorData.gen.cpp:82]
UnrealEditor_CoreUObject!anonymous namespace'::WriteExports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2102] UnrealEditor_CoreUObject!
anonymous namespace’::SaveHarvestedRealms() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2756]
UnrealEditor_CoreUObject!`anonymous namespace’::InnerSave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2931]
UnrealEditor_CoreUObject!UPackage::Save2() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:3083]
UnrealEditor_CoreUObject!UPackage::Save() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:20]
UnrealEditor_UnrealEd!UEditorEngine::Save() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4707]
UnrealEditor_UnrealEd!UEditorEngine::SavePackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4716]
UnrealEditor_UnrealEd!UEditorEngine::Exec_Obj() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:4739]
UnrealEditor_UnrealEd!UEditorEngine::Exec_Editor() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5810]
UnrealEditor_Core!FExec::Exec() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\Exec.cpp:18]
UnrealEditor_Engine!UEngine::Exec() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:4685]
UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:662]
UnrealEditor_UnrealEd!FEditorFileUtils::AutosaveContentPackagesEx() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3232]
UnrealEditor_UnrealEd!FPackageAutoSaver::AttemptAutoSave() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PackageAutoSaver.cpp:269]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:559]
UnrealEditor_DisplayClusterEditor!UDisplayClusterEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Plugins\Runtime\nDisplay\Source\DisplayClusterEditor\Private\DisplayClusterEditorEngine.cpp:191]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
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