I´m not talking about Nanite by Nanite sake… but the fact of importing huge assets, like massive useless statues with million of polygons to UE, it makes bigger project sizes, and people is focused now on… “wow! Nanite allows me to be able to do this, import huge assets with millions of polygons, coool”… but honestly… you shouldn´t upload large assets just because you can,
your projects should actually be created consumer wise, and consumer wise 100 GB games are a bad idea already, but making 1 TB games is the worst idea, just the UE5 default project is 100GB… and it is not even a game, just a level, imagine making that into a full game with 50 to 100 levels, it would be impossible for an average client to even install it. so Nanite is great, not really a revolution, lumen is, and it is fantastic, static lights have always been a problem in the past, now lumen is beautiful.
Dynamics, destruction and simulation, that’s the revolution games need, right now not even close.