UE5 Features You Probably Don't Know About - can't see the unreal presentation

@HighlySpammable
There is a great video 35 UE5 Features You Probably Don’t Know About | Unreal Fest 2022 - YouTube that was just released on Unreal Youtube channel but the problem is starting from 16:45 - it has a long period where video showing us just Chris and not the actual unreal presentation (you can see people mentioning it in the comments).

Unreal, can you please upload somewhere the actual presentation/slide-show for this one - so we can view it and learn those Unreal features?

You can watch it here from 7:11:45
Unreal Fest Day 2

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Like @Andrej730 mentioned it would be great if we had a write up on the features mentioned considering it is a long video. If there was a chapter list on that youtube video at least i could look these items up myself instead of trying to scrub through the video to try and find what i am looking for.

Great presentation by the way.

A person in comments for this video Unreal Fest Day 2 - YouTube actually made a list:

Here are the 35+ things you probably didn’t know about in UE5, in order they appear:

  • Water bouyancy
  • Niagara debugger
  • Custom decal response
  • Placeable clouds (Volumetrics plugin)
  • Custom primitive data
  • Blueprint C++ header viewer
  • Interpolate material instance parameters node
  • Generate console commands help doc
  • Console variable plugin
  • ABTest command
  • Common UI plugin
  • Reload asset action
  • Waveform collapse plugin
  • Runtime virtual textures
  • Niagara fluids
  • Niagara fluid collisions
  • Advanced search syntax
  • Asset registry information in content browser
  • Blend space graphs
  • Bake to control rig
  • Simplify keyframes
  • Linked animation sequence
  • Animation mirroring
  • Property accessor functions
  • Cube grid
  • Fix pivot tool
  • Geometry script
  • Texture baking
  • Niagara baker
  • Niagara life cycle track
  • Chaos cache manager
  • Isoldate audio commands
  • Placeable volumetric fog
  • Named reroutes
  • Common conversation (experimental feature for conversation trees)
  • Niagara GBuffer access
  • Sequencer player camera blends
  • Pre-skinned local position, bounds and normals
  • Screen relative transforms
  • Statistics viewer
  • Granular GPU capture information
  • Procedural foliage volume
  • Camera locked movement (Shift drag)
  • Environmental bookmarks
  • Shadow pass switch
  • MoveComponentTo node
  • Niagara simulation stages
  • Shift+F11 to hide taskbar
  • Collapse/Expand BP/Material nodes
  • Press K to keep location after physics simulation
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Thanks for posting this. This is great.